Hi I’m Dean

A game designer based in Melbourne, Australia, working on small scaled experiences to expand my Developer skill-set.

Passionate for all aspects of Design, Development and Games

Dean Malotsis

Game Designer, Level Designer,

Play Tester


Game Projects


Cash In Cavern’s

2 Day Game Jam

Short Game Description

Turrets are friend and foe in this underground tower defense game! Become the sole line of defense as you prevent monsters from sneaking into the Kingdom via the old forgotten Mineshaft's.

In a unique flip of the genre you can easily fall into the crossfire of your turrets just as well as the enemies. Take caution while placing your defenses in order to safely navigate the level during the intense wave based combat.

Main Tools Used

Level Design, Game Balance, Gameplay Prototyping, Rapid Asset Iteration

Team Size: 2

Core Project Roles

- Create a satisfying gameplay loop through the core mechanics

- Adjust gameplay system values ensure fair and enjoyable dynamics throughout

Main systems including:

  • Shops & Gold

  • Player/Turret/Enemy Stats

  • Wave Balance

- Rapidly prototyping core gameplay features & implementing assets

- Creating level(s) with unique visuals & walkway structure for engaging gameplay

Cash In Cavern’s

2 Day Game Jam

Short Game Description

Turrets are friend and foe in this underground tower defense game! Become the sole line of defense as you prevent monsters from sneaking into the Kingdom via the old forgotten Mineshaft's.

In a unique flip of the genre you can easily fall into the crossfire of your turrets just as well as the enemies. Take caution while placing your defenses in order to safely navigate the level during the intense wave based combat.

Main Tools Used

Level Design, Game Balance, Gameplay Prototyping, Rapid Asset Iteration

Team Size: 2

Project Roles

- Create satisfying gameplay loops through the tweaking of related core systems.

- Such systems include Currency Economy, Player & Turret Stats, Enemies & Wave Balance, Etc

- Rapidly prototyping core gameplay features & implementing assets

- Creating level(s) with unique visuals & walkway structure for engaging gameplay

and more

What I Can Do

Level Design


Design, develop and test functional prototypes of game levels that follow level structure and rules while introducing new mechanics and features

Game Design


Plan and develop unique gameplay systems that interact with other elements of the project while being enjoyable and re playable

Bug Testing


Utilize various methods and procedures to ensure the quality of new and existing content as per the projects standard.

About Me

Hello, I’m Dean, an aspiring game developer driven by the desire to create games that connect with players on a deeper level. Throughout my life, games been a source of unforgettable experiences and lasting friendships with people around the world. I want to craft games that provide others with those same kinds of meaningful moments.

In my professional journey, I’m excited to learn from skilled, passionate developers and contribute to creating experiences that players will love and remember.

My Interests & Hobbies:

  • Gaming / Board Games

  • Rock Climbing / Gym

  • Reading